The instructional design project I want to undertake in this course is mobile video learning as a modality. With my background in videography and design, I think it would be interesting and beneficial (especially during this pandemic) to create video learning experiences that can be integrated via push learning, social media, and other platforms to provide on-demand microlearning experiences. I already have some ideas to help my Senior students who will be learning virtually this year, still receive our grant services (which help to provide post-secondary information and guidance) on FAFSA, college information sessions, testing, and college application help through various short how-to and scenario learning videos that can be accessed directly to their smartphones or any mobile or learning device.
In fully exploring what problem my instructional design project will address, I recognize and tap into my budding passion for microlearning and digital learning in wanting to create and facilitate on-demand videos to address immediate curriculum and student needs through self-paced learning and learning that is accessible through various digital platforms. With so many changes happening during the pandemic, changing the pace and structure of how teachers and students operate and engage, whether from home learning or within isolated classrooms, curriculum that does not include media and technology through multiple platforms and in ways that can be accessed without step by step instruction from a teacher at all times is counterproductive and insufficient to maximizing learning time and optimizing technology capabilities for lectures and digital feedback.
When constructing microlearning using video, it is easy to notice that it can be somewhat synonymous to mobile learning. Both go hand in hand in my opinion, with mobile learning being accessed from anywhere and video microlearning being condensed enough to be uploaded onto any platform and used through mobile applications. Something that I am very aware of while designing is that mobile learning can suffer from lower bandwidth, streaming, and a lack of usability features that can disrupt learning and attention spans. This is also why I believe fine-tuned adaptive learning should be included in the customization of the videos as to not waste time, resources, technology capabilities, and further devote a stronger focus on mastering what is actually need, for what platform, and for which students (including a range of their technology and curriculum).
In reflection, using the five phases—Analysis, Design, Development, Implementation, and Evaluation, of the ADDIE model, I have definitely revealed new insights for my project, specifically in the Analysis, Design, and Evaluation phases, leading me to look past my own understandings and do more research on filling in gaps in the curriculum needs for the eLearning; accessibility, storyboarding/outlining, and implementation of the videos.